CS:GO Championship
In association with


Note that there are also general rules that apply to all epic.LAN tournaments, regardless of the title.


Tournament Team



Tournament Format


The tournament will be played with de maps. The tournament structure is as follows: 8 teams, 2 groups of 4 with winner of each group in playoff for prize money.

  • Groups - BO1
  • Final - BO3

If the event suffers from any potential delays through set up times, and/or games overrunning, admins can at any point change to Best-Of-One for the remainder of the tournament.

In the event of a tie at the end of the group stage, the following methods will be used to determine the group results

  1. Round Difference
  2. Rounds For (if RD is exactly the same)
  3. Head-To-Head


The following maps may be selected for play during the tournament by our system:

  • de_vertigo
  • de_inferno
  • de_nuke
  • de_mirage
  • de_train
  • de_overpass
  • de_dust2


This maplist follows Valve’s official maplist and is correct at the time of writing (July 2018). Any changes to the maplist and is within a 4 week period prior to LAN will NOT be applied to the LAN, this is to help aide teams in their practice schedules ahead of LAN.


Match Format

  • Freeze Time - 15 seconds
  • Round Time - One minute and 55 seconds
  • Max Rounds - 15
  • Start Money - $800
  • Side Selection - Knife for side
  • The team with the most alive players at the end of the round picks their side
  • In case of a draw, a team will be randomly selected to pick their side
  • Overtime Max Rounds - 3
  • Overtime Start Money - $16,000
  • Overtime Side Selection - in overtime, teams first play the side they last played in regulation


Use of RCON


It is expressly forbidden to use RCON in any way which may disrupt or lag an opponent's connection or interfere with the game in general. Any teams using RCON unless it is for match starting purposes will lose the match in question.


Veto Process


Please note, if seedings are not used, then “Higher Seed” should be replaced with “Home Team” (ie the left hand team on the match page).


BO1 Example

  • High Seed eliminates Mirage
  • Low Seed eliminates Inferno
  • High Seed eliminates Vertigo
  • Low Seed eliminates inferno
  • High Seed eliminates overpass
  • Low Seed eliminates cobblestone
  • Leaving train as the deciding map


BO3 Example

  • High Seed eliminates Mirage
  • Low Seed eliminates nuke
  • High Seed picks cobblestone
  • Low Seed picks inferno
  • High Seed eliminates Vertigo
  • Low Seed eliminates Overpass
  • Leaving train as the final map to play



Teams are allowed up to four 1 minute tactical pauses per map. In the event of technical errors, teams may pause no more than 4 times, or up to a combined limit of 10 minutes. After the maximum permitted pause time, if the technical issue cannot be resolved, play shall resume to prevent delays to the tournament. The admins decision on any matters concerning a technical issue is final. Substitute players may only be used if they have previously signed up to the tournament and therefore are listed as a member of the team. Pauses will be started at the end of the round during which the player dropped. When the player has reconnected and rejoined the team, the game will be un-paused and the match may continue.


Tournament Server Plugin


The epic.LAN CS:GO Championship will be running with our very own designed tournament server plugin. This is to avoid any complications around RCON commands, and gives teams access to demo’s immediately after the tournament has concluded. The plugin will be consistently updated between qualifiers and will continue to improve. However, if we feel during the event that the plugin is causing too many issues we reserve the right to go back to RCON use at an Admin's discretion. Find out more about our plugin.




Cheating & Game Bugs

All forms of cheating at epic.LAN events are forbidden and will see some form of punishment as detailed in our general tournament rules. In some circumstances, evidence will be submitted to us from third parties or other event organisers and we will review such evidence. If we find the evidence to be serious enough, we will take further action on the players in question. We do not take kindly to players who try and cheat in order to win, and implore players to respect the competitive integrity of the esports ecosystem. Here are some of the other examples of ways to gain advantages, this list may not be the full list but if players are unsure of certain things, they should seek to ask the tournament admins first.

  • Flash Bang, Smoke Grenade, and Hand Grenade Bugs - it is illegal to use any flash bang, smoke grenade, or hand grenade bugs, regardless of intent.
  • Silent Bomb Plants - ALL bomb plants must be done in a position where your opponents can hear you.
  • There should be no rotation in players to gain money advantages throughout a match.
  • The bomb must be planted on solid surfaces on the map, ie where an opponent can defuse from, so not up in the air or floating.
  • Illegal Bomb Defuses - No player can defuse a bomb through any other solid object on the map, it has to be done in clear view. It is also forbidden to try to intentionally distort your hitboxes during a defuse situation to prevent an opponent from killing you in game.
  • Walking/Boosting through walls - No player should walk, boost through walls or roofs. To do so will see your team penalized for that round.
  • Map Exploits - Boosts that include the use of clipping are strictly forbidden. The term “Clipping” defines that when a player is boosted can see through certain parts of the map (ie over/under walls, or through solid objects on the map).
  • If any player or team feels unsure on a new advantage they have found through their practice sessions, they are welcome to show this specific spot to the tournament team to review. Any player or team that does this will be treated to the strictest confidence as not to jeopardize your strategic advantage, however we can rule on whether it is a legal move. We strongly advise teams to give us plenty of time ahead of an event so we can review it in good time and make good judgement on it.
  • The game admins may inspect your machine at any time throughout the event to inspect for cheats or hacks within your game files, steam cloud and anywhere on your PC or memory sticks.



Servers & Scheduling

All players must be ready in the server at least 5 minutes prior to the scheduled start time unless a match is already in play on your server (in which case, speak to a game admin for further instructions). Any team that is not ready by 15 minutes after the scheduled start time will lose a map in a Best of 3 Scenario, or a round in a Best of 1 scenario. This is to enforce that teams play within the schedule the admins set. If a team does not have at least 4 players in the server 15 minutes after the scheduled match start, they will forfeit and the opposing team will be awarded the win for that match. If only 4 players are present in the server, the match will begin after 15 minutes. Continued delays will result in the whole match being forfeited and both teams being disqualified from the tournament (which may result in loss of attained prize money). Acceptable reasons for missing the scheduled start of a match are:

  • Network failure
  • Server failure
  • Power failure

The allocation of teams will be decided via a knife round.


Server Crashes

In the event of server failures, please contact a game admin who will advise further. These rules are subject to change. The game admin and tournament team leader decisions are always final.


Last Update - November 2019